![]() ![]() Given the game's troubled history - it went through three studios before it was eventually released - it's no surprise that Declassified ultimately suffered from a bit of an identity crisis. Publisher 2K opted to do away with the series' familiar staples in Declassified, mutating the experience into a squad-based, tactical third-person shooter. Once The Darkness gets its tentacles around you, resistance is futile."Īs for XCOM Declassified (also known as The Bureau: XCOM Declassified), it's pretty enjoyable, if something of an unexpected departure for the traditionally overhead, turn-based franchise. ![]() ![]() "In a year absolutely crammed with interesting-looking first-person shooters," wrote Kristan Reed in his 8/10 review of The Darkness, "you've got to come up with a game of extraordinary quality to rise above the competition.any fan of first-person shooters needs to play this game, even though the occasional duff level, and the slightly pedestrian AI disrupts the quality at times. The Darkness' NYC setting is memorably used too, with Jackie's neighbourhood functioning as a hub, linked to other visitable areas via the subway. ![]() It is, for instance, possible to summon tentacles to impale enemies or stealthily scout out environments by wriggling on the floor in unlit areas. It's a set-up that Starbreeze employs to the fullest, incorporating Jackie's newfound demonic powers alongside more traditional gunplay. Released in 2007, The Darkness casts players as mafia hitman Jackie Estacado, who, on his 21st birthday, is somewhat surprised to find that he now shares his body with an ancient demonic force. Still, it's a fascinating curio, particularly if you're old enough to have spanned its announcement and eventual release, and pondered what might be during the years in-between.įar, far better is Starbreeze Studios' The Darkness, a gritty, memorably-plotted FPS based on the comic book of the same name. Nostalgia only gets you so far, and in Duke's case, it's not far enough." It shares shelf space with far more worthy rivals, and competes for our affections with games that have done far more in far less time. But Duke Nukem Forever does not exist in a bubble. "This is a game that only works when considered in isolation," said Dan Whitehead in Eurogamer's 3/10 review, "and even then any praise must come laden with caveats. ![]()
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